# Example Content

#### Character:&#x20;

* Unreal Engine Mannequin.

#### Animation Blueprints:

* Example Animation Blueprints for both Third Person and First Person.

#### Basic Materials:&#x20;

* Materials provided in any new project.

#### Input mappings and contexts:&#x20;

* Basic mappings and context provided in any new project.

#### Floor and shape meshes:&#x20;

* Basic meshes provided in any new project.

#### **Example Blueprints:**

* `BP_TPGravityCharacter` — Blueprint derived from the Third Person Gravity Character class (`TPGravityCharacter`).
* `BP_FPGravityCharacter` — Blueprint derived from the First Person Gravity Character class (`FPGravityCharacter`).
* `BP_GravityController` — Blueprint derived from the custom Gravity Controller class.
* `BP_GravityVehicleController` — Specialized vehicle controller demonstrating Enhanced Input integration and automated HUD management.
* `BP_TPGravityGameMode` — Blueprint derived from Game Mode Base class for Third Person.
* `BP_FPGravityGameMode` — Blueprint derived from Game Mode Base class for First Person.
* `BP_SCGravityGameMode` — Example Game Mode for the Sports Car vehicle setup.
* `BP_OCGravityGameMode` — Example Game Mode for the Offroad Car vehicle setup.
* `BP_GravityField` — Dedicated gravity field blueprint derived from Field System Actor. Handles character, vehicle, and physics gravity via overlaps.
* `BP_Rotating_Example_GravityField` — Duplicate gravity field blueprint with simple rotate logic to demonstrate arbitrary gravity on rotating surfaces.
* `BP_ExampleObject` — Example physics object for Physics Gravity setup and behavior.
* `BP_GravitySportsCar_Pawn` — High-speed sports car pre-configured for custom gravity and performance driving.
* `BP_GravityOffroadCar_Pawn` — Rugged off-road vehicle with high-travel suspension for navigating planetary terrain.
* `BP_GravityVehicleUI` — Functional vehicle HUD demonstrating real-time speed, gear, and gravity status readouts.

#### Example Levels:

* Example\_Lvl\_ThirdPerson
* Example\_Lvl\_FirstPerson
* Example\_Lvl\_Vehicle


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